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- /*
- * tk3D.c --
- *
- * This module provides procedures to draw borders in
- * the three-dimensional Motif style.
- *
- * Copyright 1990 Regents of the University of California.
- * Permission to use, copy, modify, and distribute this
- * software and its documentation for any purpose and without
- * fee is hereby granted, provided that the above copyright
- * notice appear in all copies. The University of California
- * makes no representations about the suitability of this
- * software for any purpose. It is provided "as is" without
- * express or implied warranty.
- */
-
- #ifndef lint
- static char rcsid[] = "$Header: /user6/ouster/wish/RCS/tk3d.c,v 1.30 92/06/15 14:28:18 ouster Exp $ SPRITE (Berkeley)";
- #endif
-
- #include "tkConfig.h"
- #include "tk.h"
-
- /*
- * One of the following data structures is allocated for
- * each 3-D border currently in use. Structures of this
- * type are indexed by borderTable, so that a single
- * structure can be shared for several uses.
- */
-
- typedef struct {
- Display *display; /* Display for which the resources
- * below are allocated. */
- int refCount; /* Number of different users of
- * this border. */
- XColor *bgColorPtr; /* Background color (intensity
- * between lightColorPtr and
- * darkColorPtr). */
- XColor *lightColorPtr; /* Color used for lighter areas of
- * border (must free this when
- * deleting structure). */
- XColor *darkColorPtr; /* Color for darker areas (must
- * free when deleting structure). */
- Pixmap shadow; /* Stipple pattern to use for drawing
- * lighter-shadow-ed areas. Only used on
- * monochrome displays; on color displays
- * this is None. */
- GC lightGC; /* Used to draw lighter parts of
- * the border. */
- GC darkGC; /* Used to draw darker parts of the
- * border. */
- GC bgGC; /* Used (if necessary) to draw areas in
- * the background color. */
- Tcl_HashEntry *hashPtr; /* Entry in borderTable (needed in
- * order to delete structure). */
- } Border;
-
- /*
- * Hash table to map from a border's values (color, etc.) to a
- * Border structure for those values.
- */
-
- static Tcl_HashTable borderTable;
- typedef struct {
- Tk_Uid colorName; /* Color for border. */
- Colormap colormap; /* Colormap used for allocating border
- * colors. */
- Screen *screen; /* Screen on which border will be drawn. */
- } BorderKey;
-
- /*
- * Maximum intensity for a color:
- */
-
- #define MAX_INTENSITY 65535
-
-
- static int initialized = 0; /* 0 means static structures haven't
- * been initialized yet. */
-
- /*
- * Forward declarations for procedures defined in this file:
- */
-
- static void BorderInit _ANSI_ARGS_((void));
- static int Intersect _ANSI_ARGS_((XPoint *a1Ptr, XPoint *a2Ptr,
- XPoint *b1Ptr, XPoint *b2Ptr, XPoint *iPtr));
- static void ShiftLine _ANSI_ARGS_((XPoint *p1Ptr, XPoint *p2Ptr,
- int distance, XPoint *p3Ptr));
-
- /*
- *--------------------------------------------------------------
- *
- * Tk_Get3DBorder --
- *
- * Create a data structure for displaying a 3-D border.
- *
- * Results:
- * The return value is a token for a data structure
- * describing a 3-D border. This token may be passed
- * to Tk_Draw3DRectangle and Tk_Free3DBorder. If an
- * error prevented the border from being created then
- * NULL is returned and an error message will be left
- * in interp->result.
- *
- * Side effects:
- * Data structures, graphics contexts, etc. are allocated.
- * It is the caller's responsibility to eventually call
- * Tk_Free3DBorder to release the resources.
- *
- *--------------------------------------------------------------
- */
-
- Tk_3DBorder
- Tk_Get3DBorder(interp, tkwin, colormap, colorName)
- Tcl_Interp *interp; /* Place to store an error message. */
- Tk_Window tkwin; /* Token for window in which
- * border will be drawn. */
- Colormap colormap; /* Colormap to use for allocating border
- * colors. None means use default colormap
- * for screen. */
- Tk_Uid colorName; /* String giving name of color
- * for window background. */
- {
- BorderKey key;
- Tcl_HashEntry *hashPtr;
- register Border *borderPtr;
- int new;
- unsigned long light, dark;
- XGCValues gcValues;
- unsigned long mask;
-
- if (!initialized) {
- BorderInit();
- }
-
- /*
- * First, check to see if there's already a border that will work
- * for this request.
- */
-
- key.colorName = colorName;
- if (colormap == None) {
- colormap = DefaultColormapOfScreen(Tk_Screen(tkwin));
- }
- key.colormap = colormap;
- key.screen = Tk_Screen(tkwin);
-
- hashPtr = Tcl_CreateHashEntry(&borderTable, (char *) &key, &new);
- if (!new) {
- borderPtr = (Border *) Tcl_GetHashValue(hashPtr);
- borderPtr->refCount++;
- } else {
-
- /*
- * No satisfactory border exists yet. Initialize a new one.
- */
-
- borderPtr = (Border *) ckalloc(sizeof(Border));
- borderPtr->display = Tk_Display(tkwin);
- borderPtr->refCount = 1;
- borderPtr->bgColorPtr = NULL;
- borderPtr->lightColorPtr = NULL;
- borderPtr->darkColorPtr = NULL;
- borderPtr->shadow = None;
- borderPtr->lightGC = None;
- borderPtr->darkGC = None;
- borderPtr->bgGC = None;
- borderPtr->hashPtr = hashPtr;
- Tcl_SetHashValue(hashPtr, borderPtr);
-
- /*
- * Figure out what colors and GC's to use for the light
- * and dark areas and set up the graphics contexts.
- * Monochrome displays get handled differently than
- * color displays.
- */
-
- borderPtr->bgColorPtr = Tk_GetColor(interp, tkwin,
- key.colormap, colorName);
- if (borderPtr->bgColorPtr == NULL) {
- goto error;
- }
- if (DefaultDepthOfScreen(Tk_Screen(tkwin)) == 1) {
- /*
- * Monochrome display.
- */
-
- light = borderPtr->bgColorPtr->pixel;
- if (light == WhitePixelOfScreen(Tk_Screen(tkwin))) {
- dark = BlackPixelOfScreen(Tk_Screen(tkwin));
- } else {
- dark = WhitePixelOfScreen(Tk_Screen(tkwin));
- }
- borderPtr->shadow = Tk_GetBitmap(interp, tkwin,
- Tk_GetUid("gray50"));
- if (borderPtr->shadow == None) {
- goto error;
- }
- } else {
- XColor lightColor, darkColor;
- int tmp;
-
- /*
- * Color display. Compute the colors for the illuminated
- * and shaded portions of the border.
- */
-
- tmp = (14*borderPtr->bgColorPtr->red)/10;
- if (tmp > MAX_INTENSITY) {
- tmp = MAX_INTENSITY;
- }
- lightColor.red = tmp;
- tmp = (14*borderPtr->bgColorPtr->green)/10;
- if (tmp > MAX_INTENSITY) {
- tmp = MAX_INTENSITY;
- }
- lightColor.green = tmp;
- tmp = (14*borderPtr->bgColorPtr->blue)/10;
- if (tmp > MAX_INTENSITY) {
- tmp = MAX_INTENSITY;
- }
- lightColor.blue = tmp;
- darkColor.red = (60*borderPtr->bgColorPtr->red)/100;
- darkColor.green = (60*borderPtr->bgColorPtr->green)/100;
- darkColor.blue = (60*borderPtr->bgColorPtr->blue)/100;
- borderPtr->lightColorPtr = Tk_GetColorByValue(interp, tkwin,
- key.colormap, &lightColor);
- if (borderPtr->lightColorPtr == NULL) {
- goto error;
- }
- borderPtr->darkColorPtr = Tk_GetColorByValue(interp, tkwin,
- key.colormap, &darkColor);
- if (borderPtr->darkColorPtr == NULL) {
- goto error;
- }
- light = borderPtr->lightColorPtr->pixel;
- dark = borderPtr->darkColorPtr->pixel;
- }
- gcValues.foreground = light;
- gcValues.background = dark;
- mask = GCForeground|GCBackground;
- if (borderPtr->shadow != None) {
- gcValues.stipple = borderPtr->shadow;
- gcValues.fill_style = FillOpaqueStippled;
- mask |= GCStipple|GCFillStyle;
- }
- borderPtr->lightGC = Tk_GetGC(tkwin, mask, &gcValues);
- gcValues.foreground = dark;
- gcValues.background = light;
- borderPtr->darkGC = Tk_GetGC(tkwin, GCForeground|GCBackground,
- &gcValues);
- gcValues.foreground = borderPtr->bgColorPtr->pixel;
- borderPtr->bgGC = Tk_GetGC(tkwin, GCForeground, &gcValues);
- }
- return (Tk_3DBorder) borderPtr;
-
- error:
- Tk_Free3DBorder((Tk_3DBorder) borderPtr);
- return NULL;
- }
-
- /*
- *--------------------------------------------------------------
- *
- * Tk_Draw3DRectangle --
- *
- * Draw a 3-D border at a given place in a given window.
- *
- * Results:
- * None.
- *
- * Side effects:
- * A 3-D border will be drawn in the indicated drawable.
- * The outside edges of the border will be determined by x,
- * y, width, and height. The inside edges of the border
- * will be determined by the borderWidth argument.
- *
- *--------------------------------------------------------------
- */
-
- void
- Tk_Draw3DRectangle(display, drawable, border, x, y, width, height,
- borderWidth, relief)
- Display *display; /* X display in which to draw. */
- Drawable drawable; /* X window or pixmap in which to draw. */
- Tk_3DBorder border; /* Token for border to draw. */
- int x, y, width, height; /* Outside area of region in
- * which border will be drawn. */
- int borderWidth; /* Desired width for border, in
- * pixels. */
- int relief; /* Should be either TK_RELIEF_RAISED
- * or TK_RELIEF_SUNKEN; indicates
- * position of interior of window relative
- * to exterior. */
- {
- register Border *borderPtr = (Border *) border;
- GC top, bottom;
- XPoint points[7];
-
- if ((width < 2*borderWidth) || (height < 2*borderWidth)) {
- return;
- }
-
- if (relief == TK_RELIEF_RAISED) {
- top = borderPtr->lightGC;
- bottom = borderPtr->darkGC;
- } else if (relief == TK_RELIEF_SUNKEN) {
- top = borderPtr->darkGC;
- bottom = borderPtr->lightGC;
- } else {
- top = bottom = borderPtr->bgGC;
- }
- XFillRectangle(display, drawable, bottom, x, y+height-borderWidth,
-
- (unsigned int) width, (unsigned int) borderWidth);
- XFillRectangle(display, drawable, bottom, x+width-borderWidth, y,
- (unsigned int) borderWidth, (unsigned int) height);
- points[0].x = points[1].x = points[6].x = x;
- points[0].y = points[6].y = y + height;
- points[1].y = points[2].y = y;
- points[2].x = x + width;
- points[3].x = x + width - borderWidth;
- points[3].y = points[4].y = y + borderWidth;
- points[4].x = points[5].x = x + borderWidth;
- points[5].y = y + height - borderWidth;
- XFillPolygon(display, drawable, top, points, 7, Nonconvex,
- CoordModeOrigin);
- }
-
- /*
- *--------------------------------------------------------------
- *
- * Tk_NameOf3DBorder --
- *
- * Given a border, return a textual string identifying the
- * border's color.
- *
- * Results:
- * The return value is the string that was used to create
- * the border.
- *
- * Side effects:
- * None.
- *
- *--------------------------------------------------------------
- */
-
- char *
- Tk_NameOf3DBorder(border)
- Tk_3DBorder border; /* Token for border. */
- {
- Border *borderPtr = (Border *) border;
-
- return ((BorderKey *) borderPtr->hashPtr->key.words)->colorName;
- }
-
- /*
- *--------------------------------------------------------------------
- *
- * Tk_3DBorderColor --
- *
- * Given a 3D border, return the X color used for the "flat"
- * surfaces.
- *
- * Results:
- * Returns the color used drawing flat surfaces with the border.
- *
- * Side effects:
- * None.
- *
- *--------------------------------------------------------------------
- */
- XColor *
- Tk_3DBorderColor(border)
- Tk_3DBorder border;
- {
- return(((Border *) border)->bgColorPtr);
- }
-
- /*
- *--------------------------------------------------------------
- *
- * Tk_Free3DBorder --
- *
- * This procedure is called when a 3D border is no longer
- * needed. It frees the resources associated with the
- * border. After this call, the caller should never again
- * use the "border" token.
- *
- * Results:
- * None.
- *
- * Side effects:
- * Resources are freed.
- *
- *--------------------------------------------------------------
- */
-
- void
- Tk_Free3DBorder(border)
- Tk_3DBorder border; /* Token for border to be released. */
- {
- register Border *borderPtr = (Border *) border;
-
- borderPtr->refCount--;
- if (borderPtr->refCount == 0) {
- if (borderPtr->bgColorPtr != NULL) {
- Tk_FreeColor(borderPtr->bgColorPtr);
- }
- if (borderPtr->lightColorPtr != NULL) {
- Tk_FreeColor(borderPtr->lightColorPtr);
- }
- if (borderPtr->darkColorPtr != NULL) {
- Tk_FreeColor(borderPtr->darkColorPtr);
- }
- if (borderPtr->shadow != None) {
- Tk_FreeBitmap(borderPtr->shadow);
- }
- if (borderPtr->lightGC != None) {
- Tk_FreeGC(borderPtr->lightGC);
- }
- if (borderPtr->darkGC != None) {
- Tk_FreeGC(borderPtr->darkGC);
- }
- if (borderPtr->bgGC != None) {
- Tk_FreeGC(borderPtr->bgGC);
- }
- Tcl_DeleteHashEntry(borderPtr->hashPtr);
- ckfree((char *) borderPtr);
- }
- }
-
- /*
- *----------------------------------------------------------------------
- *
- * Tk_SetBackgroundFromBorder --
- *
- * Change the background of a window to one appropriate for a given
- * 3-D border.
- *
- * Results:
- * None.
- *
- * Side effects:
- * Tkwin's background gets modified.
- *
- *----------------------------------------------------------------------
- */
-
- void
- Tk_SetBackgroundFromBorder(tkwin, border)
- Tk_Window tkwin; /* Window whose background is to be set. */
- Tk_3DBorder border; /* Token for border. */
- {
- register Border *borderPtr = (Border *) border;
-
- Tk_SetWindowBackground(tkwin, borderPtr->bgColorPtr->pixel);
- }
-
- /*
- *----------------------------------------------------------------------
- *
- * Tk_GetRelief --
- *
- * Parse a relief description and return the corresponding
- * relief value, or an error.
- *
- * Results:
- * A standard Tcl return value. If all goes well then
- * *reliefPtr is filled in with one of the values
- * TK_RELIEF_RAISED, TK_RELIEF_FLAT, or TK_RELIEF_SUNKEN.
- *
- * Side effects:
- * None.
- *
- *----------------------------------------------------------------------
- */
-
- int
- Tk_GetRelief(interp, name, reliefPtr)
- Tcl_Interp *interp; /* For error messages. */
- char *name; /* Name of a relief type. */
- int *reliefPtr; /* Where to store converted relief. */
- {
- char c;
- int length;
-
- c = name[0];
- length = strlen(name);
- if ((c == 'f') && (strncmp(name, "flat", length) == 0)) {
- *reliefPtr = TK_RELIEF_FLAT;
- } else if ((c == 'r') && (strncmp(name, "raised", length) == 0)) {
- *reliefPtr = TK_RELIEF_RAISED;
- } else if ((c == 's') && (strncmp(name, "sunken", length) == 0)) {
- *reliefPtr = TK_RELIEF_SUNKEN;
- } else {
- sprintf(interp->result, "bad relief type \"%.50s\": must be %s",
- name, "flat, raised, or sunken");
- return TCL_ERROR;
- }
- return TCL_OK;
- }
-
- /*
- *--------------------------------------------------------------
- *
- * Tk_NameOfRelief --
- *
- * Given a relief value, produce a string describing that
- * relief value.
- *
- * Results:
- * The return value is a static string that is equivalent
- * to relief.
- *
- * Side effects:
- * None.
- *
- *--------------------------------------------------------------
- */
-
- char *
- Tk_NameOfRelief(relief)
- int relief; /* One of TK_RELIEF_FLAT, TK_RELIEF_RAISED,
- * or TK_RELIEF_SUNKEN. */
- {
- if (relief == TK_RELIEF_FLAT) {
- return "flat";
- } else if (relief == TK_RELIEF_SUNKEN) {
- return "sunken";
- } else if (relief == TK_RELIEF_RAISED) {
- return "raised";
- } else {
- return "unknown relief";
- }
- }
-
- /*
- *--------------------------------------------------------------
- *
- * Tk_Draw3DPolygon --
- *
- * Draw a border with 3-D appearance around the edge of a
- * given polygon.
- *
- * Results:
- * None.
- *
- * Side effects:
- * Information is drawn in "drawable" in the form of a
- * 3-D border borderWidth units width wide on the left
- * of the trajectory given by pointPtr and numPoints (or
- * -borderWidth units wide on the right side, if borderWidth
- * is negative.
- *
- *--------------------------------------------------------------
- */
-
- void
- Tk_Draw3DPolygon(display, drawable, border, pointPtr, numPoints,
- borderWidth, leftRelief)
- Display *display; /* X display in which to draw polygon. */
- Drawable drawable; /* X window or pixmap in which to draw. */
- Tk_3DBorder border; /* Token for border to draw. */
- XPoint *pointPtr; /* Array of points describing
- * polygon. All points must be
- * absolute (CoordModeOrigin). */
- int numPoints; /* Number of points at *pointPtr. */
- int borderWidth; /* Width of border, measured in
- * pixels to the left of the polygon's
- * trajectory. May be negative. */
- int leftRelief; /* TK_RELIEF_RAISED or
- * TK_RELIEF_SUNKEN: indicates how
- * stuff to left of trajectory looks
- * relative to stuff on right. */
- {
- XPoint poly[4], b1, b2, newB1, newB2;
- XPoint perp, c, shift1, shift2; /* Used for handling parallel lines. */
- register XPoint *p1Ptr, *p2Ptr;
- Border *borderPtr = (Border *) border;
- GC gc;
- int i, lightOnLeft, dx, dy, parallel, pointsSeen;
-
- /*
- * If the polygon is already closed, drop the last point from it
- * (we'll close it automatically).
- */
-
- p1Ptr = &pointPtr[numPoints-1];
- p2Ptr = &pointPtr[0];
- if ((p1Ptr->x == p2Ptr->x) && (p1Ptr->y == p2Ptr->y)) {
- numPoints--;
- }
-
- /*
- * The loop below is executed once for each vertex in the polgon.
- * At the beginning of each iteration things look like this:
- *
- * poly[1] /
- * * /
- * | /
- * b1 * poly[0] (pointPtr[i-1])
- * | |
- * | |
- * | |
- * | |
- * | |
- * | | *p1Ptr *p2Ptr
- * b2 *--------------------*
- * |
- * |
- * x-------------------------
- *
- * The job of this iteration is to do the following:
- * (a) Compute x (the border corner corresponding to
- * pointPtr[i]) and put it in poly[2]. As part of
- * this, compute a new b1 and b2 value for the next
- * side of the polygon.
- * (b) Put pointPtr[i] into poly[3].
- * (c) Draw the polygon given by poly[0..3].
- * (d) Advance poly[0], poly[1], b1, and b2 for the
- * next side of the polygon.
- */
-
- /*
- * The above situation doesn't first come into existence until
- * two points have been processed; the first two points are
- * used to "prime the pump", so some parts of the processing
- * are ommitted for these points. The variable "pointsSeen"
- * keeps track of the priming process; it has to be separate
- * from i in order to be able to ignore duplicate points in the
- * polygon.
- */
-
- pointsSeen = 0;
- for (i = -2, p1Ptr = &pointPtr[numPoints-2], p2Ptr = p1Ptr+1;
- i < numPoints; i++, p1Ptr = p2Ptr, p2Ptr++) {
- if ((i == -1) || (i == numPoints-1)) {
- p2Ptr = pointPtr;
- }
- if ((p2Ptr->x == p1Ptr->x) && (p2Ptr->y == p1Ptr->y)) {
- /*
- * Ignore duplicate points (they'd cause core dumps in
- * ShiftLine calls below).
- */
- continue;
- }
- ShiftLine(p1Ptr, p2Ptr, borderWidth, &newB1);
- newB2.x = newB1.x + (p2Ptr->x - p1Ptr->x);
- newB2.y = newB1.y + (p2Ptr->y - p1Ptr->y);
- poly[3] = *p1Ptr;
- parallel = 0;
- if (pointsSeen >= 1) {
- parallel = Intersect(&newB1, &newB2, &b1, &b2, &poly[2]);
-
- /*
- * If two consecutive segments of the polygon are parallel,
- * then things get more complex. Consider the following
- * diagram:
- *
- * poly[1]
- * *----b1-----------b2------a
- * \
- * \
- * *---------*----------* b
- * poly[0] *p2Ptr *p1Ptr /
- * /
- * --*--------*----c
- * newB1 newB2
- *
- * Instead of using x and *p1Ptr for poly[2] and poly[3], as
- * in the original diagram, use a and b as above. Then instead
- * of using x and *p1Ptr for the new poly[0] and poly[1], use
- * b and c as above.
- *
- * Do the computation in three stages:
- * 1. Compute a point "perp" such that the line p1Ptr-perp
- * is perpendicular to p1Ptr-p2Ptr.
- * 2. Compute the points a and c by intersecting the lines
- * b1-b2 and newB1-newB2 with p1Ptr-perp.
- * 3. Compute b by shifting p1Ptr-perp to the right and
- * intersecting it with p1Ptr-p2Ptr.
- */
-
- if (parallel) {
- perp.x = p1Ptr->x + (p2Ptr->y - p1Ptr->y);
- perp.y = p1Ptr->y - (p2Ptr->x - p1Ptr->x);
- (void) Intersect(p1Ptr, &perp, &b1, &b2, &poly[2]);
- (void) Intersect(p1Ptr, &perp, &newB1, &newB2, &c);
- ShiftLine(p1Ptr, &perp, borderWidth, &shift1);
- shift2.x = shift1.x + (perp.x - p1Ptr->x);
- shift2.y = shift1.y + (perp.y - p1Ptr->y);
- (void) Intersect(p1Ptr, p2Ptr, &shift1, &shift2, &poly[3]);
- }
- }
- if (pointsSeen >= 2) {
- dx = poly[3].x - poly[0].x;
- dy = poly[3].y - poly[0].y;
- if (dx > 0) {
- lightOnLeft = (dy <= dx);
- } else {
- lightOnLeft = (dy < dx);
- }
- if (lightOnLeft ^ (leftRelief == TK_RELIEF_RAISED)) {
- gc = borderPtr->lightGC;
- } else {
- gc = borderPtr->darkGC;
- }
- XFillPolygon(display, drawable, gc, poly, 4, Convex,
- CoordModeOrigin);
- }
- b1.x = newB1.x;
- b1.y = newB1.y;
- b2.x = newB2.x;
- b2.y = newB2.y;
- poly[0].x = poly[3].x;
- poly[0].y = poly[3].y;
- if (parallel) {
- poly[1].x = c.x;
- poly[1].y = c.y;
- } else if (pointsSeen >= 1) {
- poly[1].x = poly[2].x;
- poly[1].y = poly[2].y;
- }
- pointsSeen++;
- }
- }
-
- /*
- *----------------------------------------------------------------------
- *
- * Tk_Fill3DRectangle --
- *
- * Fill a rectangular area, supplying a 3D border if desired.
- *
- * Results:
- * None.
- *
- * Side effects:
- * Information gets drawn on the screen.
- *
- *----------------------------------------------------------------------
- */
-
- void
- Tk_Fill3DRectangle(display, drawable, border, x, y, width,
- height, borderWidth, relief)
- Display *display; /* X display in which to draw rectangle. */
- Drawable drawable; /* X window or pixmap in which to draw. */
- Tk_3DBorder border; /* Token for border to draw. */
- int x, y, width, height; /* Outside area of rectangular region. */
- int borderWidth; /* Desired width for border, in
- * pixels. Border will be *inside* region. */
- int relief; /* Indicates 3D effect: TK_RELIEF_FLAT,
- * TK_RELIEF_RAISED, or TK_RELIEF_SUNKEN. */
- {
- register Border *borderPtr = (Border *) border;
-
- XFillRectangle(display, drawable, borderPtr->bgGC,
- x, y, (unsigned int) width, (unsigned int) height);
- if (relief != TK_RELIEF_FLAT) {
- Tk_Draw3DRectangle(display, drawable, border, x, y, width,
- height, borderWidth, relief);
- }
- }
-
- /*
- *----------------------------------------------------------------------
- *
- * Tk_Fill3DPolygon --
- *
- * Fill a polygonal area, supplying a 3D border if desired.
- *
- * Results:
- * None.
- *
- * Side effects:
- * Information gets drawn on the screen.
- *
- *----------------------------------------------------------------------
- */
-
- void
- Tk_Fill3DPolygon(display, drawable, border, pointPtr, numPoints,
- borderWidth, leftRelief)
- Display *display; /* X display in which to draw polygon. */
- Drawable drawable; /* X window or pixmap in which to draw. */
- Tk_3DBorder border; /* Token for border to draw. */
- XPoint *pointPtr; /* Array of points describing
- * polygon. All points must be
- * absolute (CoordModeOrigin). */
- int numPoints; /* Number of points at *pointPtr. */
- int borderWidth; /* Width of border, measured in
- * pixels to the left of the polygon's
- * trajectory. May be negative. */
- int leftRelief; /* Indicates 3D effect of left side of
- * trajectory relative to right:
- * TK_RELIEF_FLAT, TK_RELIEF_RAISED,
- * or TK_RELIEF_SUNKEN. */
- {
- register Border *borderPtr = (Border *) border;
-
- XFillPolygon(display, drawable, borderPtr->bgGC,
- pointPtr, numPoints, Complex, CoordModeOrigin);
- if (leftRelief != TK_RELIEF_FLAT) {
- Tk_Draw3DPolygon(display, drawable, border, pointPtr, numPoints,
- borderWidth, leftRelief);
- }
- }
-
- /*
- *--------------------------------------------------------------
- *
- * BorderInit --
- *
- * Initialize the structures used for border management.
- *
- * Results:
- * None.
- *
- * Side effects:
- * Read the code.
- *
- *-------------------------------------------------------------
- */
-
- static void
- BorderInit()
- {
- initialized = 1;
- Tcl_InitHashTable(&borderTable, sizeof(BorderKey)/sizeof(int));
- }
-
- /*
- *--------------------------------------------------------------
- *
- * ShiftLine --
- *
- * Given two points on a line, compute a point on a
- * new line that is parallel to the given line and
- * a given distance away from it.
- *
- * Results:
- * None.
- *
- * Side effects:
- * None.
- *
- *--------------------------------------------------------------
- */
-
- static void
- ShiftLine(p1Ptr, p2Ptr, distance, p3Ptr)
- XPoint *p1Ptr; /* First point on line. */
- XPoint *p2Ptr; /* Second point on line. */
- int distance; /* New line is to be this many
- * units to the left of original
- * line, when looking from p1 to
- * p2. May be negative. */
- XPoint *p3Ptr; /* Store coords of point on new
- * line here. */
- {
- int dx, dy, dxNeg, dyNeg;
-
- /*
- * The table below is used for a quick approximation in
- * computing the new point. An index into the table
- * is 128 times the slope of the original line (the slope
- * must always be between 0 and 1). The value of the table
- * entry is 128 times the amount to displace the new line
- * in y for each unit of perpendicular distance. In other
- * words, the table maps from the tangent of an angle to
- * the inverse of its cosine. If the slope of the original
- * line is greater than 1, then the displacement is done in
- * x rather than in y.
- */
-
- static int shiftTable[129];
-
- /*
- * Initialize the table if this is the first time it is
- * used.
- */
-
- if (shiftTable[0] == 0) {
- int i;
- double tangent, cosine;
-
- for (i = 0; i <= 128; i++) {
- tangent = i/128.0;
- cosine = 128/cos(atan(tangent)) + .5;
- shiftTable[i] = cosine;
- }
- }
-
- *p3Ptr = *p1Ptr;
- dx = p2Ptr->x - p1Ptr->x;
- dy = p2Ptr->y - p1Ptr->y;
- if (dy < 0) {
- dyNeg = 1;
- dy = -dy;
- } else {
- dyNeg = 0;
- }
- if (dx < 0) {
- dxNeg = 1;
- dx = -dx;
- } else {
- dxNeg = 0;
- }
- if (dy <= dx) {
- dy = ((distance * shiftTable[(dy<<7)/dx]) + 64) >> 7;
- if (!dxNeg) {
- dy = -dy;
- }
- p3Ptr->y += dy;
- } else {
- dx = ((distance * shiftTable[(dx<<7)/dy]) + 64) >> 7;
- if (dyNeg) {
- dx = -dx;
- }
- p3Ptr->x += dx;
- }
- }
-
- /*
- *--------------------------------------------------------------
- *
- * Intersect --
- *
- * Find the intersection point between two lines.
- *
- * Results:
- * Under normal conditions 0 is returned and the point
- * at *iPtr is filled in with the intersection between
- * the two lines. If the two lines are parallel, then
- * -1 is returned and *iPtr isn't modified.
- *
- * Side effects:
- * None.
- *
- *--------------------------------------------------------------
- */
-
- static int
- Intersect(a1Ptr, a2Ptr, b1Ptr, b2Ptr, iPtr)
- XPoint *a1Ptr; /* First point of first line. */
- XPoint *a2Ptr; /* Second point of first line. */
- XPoint *b1Ptr; /* First point of second line. */
- XPoint *b2Ptr; /* Second point of second line. */
- XPoint *iPtr; /* Filled in with intersection point. */
- {
- int dxadyb, dxbdya, dxadxb, dyadyb, p, q;
-
- /*
- * The code below is just a straightforward manipulation of two
- * equations of the form y = (x-x1)*(y2-y1)/(x2-x1) + y1 to solve
- * for the x-coordinate of intersection, then the y-coordinate.
- */
-
- dxadyb = (a2Ptr->x - a1Ptr->x)*(b2Ptr->y - b1Ptr->y);
- dxbdya = (b2Ptr->x - b1Ptr->x)*(a2Ptr->y - a1Ptr->y);
- dxadxb = (a2Ptr->x - a1Ptr->x)*(b2Ptr->x - b1Ptr->x);
- dyadyb = (a2Ptr->y - a1Ptr->y)*(b2Ptr->y - b1Ptr->y);
-
- if (dxadyb == dxbdya) {
- return -1;
- }
- p = (a1Ptr->x*dxbdya - b1Ptr->x*dxadyb + (b1Ptr->y - a1Ptr->y)*dxadxb);
- q = dxbdya - dxadyb;
- if (q < 0) {
- p = -p;
- q = -q;
- }
- if (p < 0) {
- iPtr->x = - ((-p + q/2)/q);
- } else {
- iPtr->x = (p + q/2)/q;
- }
- p = (a1Ptr->y*dxadyb - b1Ptr->y*dxbdya + (b1Ptr->x - a1Ptr->x)*dyadyb);
- q = dxadyb - dxbdya;
- if (q < 0) {
- p = -p;
- q = -q;
- }
- if (p < 0) {
- iPtr->y = - ((-p + q/2)/q);
- } else {
- iPtr->y = (p + q/2)/q;
- }
- return 0;
- }
-